Gain 1 more skill slot (max at 10 skill slot per person)
Claw weapon mastery
Dagger weapon mastery
Sword weapon mastery
2 Handed Sword weapon mastery
Axe weapon mastery
Polearm weapon mastery
Flail weapon mastery
1 Handed Katana weapon mastery
2 Handed Katana weapon mastery
Cane weapon mastery
Whip weapon mastery
Book weapon mastery
Blowgun weapon mastery
Bow weapon mastery
Crossbow weapon mastery
Gun weapon mastery. Require Crossbow Mastery
Throwing weapon mastery
Strengthen damage and persuasion to human unit
Strengthen damage and persuasion to beast unit
Strengthen damage and persuasion to reptilia unit
Strengthen damage and persuasion to dragon unit
Strengthen damage and persuasion to holy spirit unit
Strengthen damage and persuasion to devil unit
Strengthen damage and persuasion to spirit unit
Strengthen damage and persuasion to undead unit
Strengthen damage and persuasion to humanoid unit
Increase power of Wind-elemental
Increase power of Earth-elemental
Increase power of Lightning-elemental
Increase power of Water-elemental
Increase power of Fire-elemental
Increase power of Ice-elemental
Increase power of Light-elemental
Increase power of Dark-elemental
Parry melee attack. Cannot overlap with "Parry (Ranged)"
Parry ranged attack except gun. Cannot overlap with "Parry (Melee)"
Ignore Parry skills
Increase resistance against Petrification
Increase resistance against Paralysis
Increase resistance against Sleep
Increase resistance against Charm
Increase resistance against Poison
Increase resistance against Silence
Increase resistance against Slow
Increase resistance against Bind
Increase resistance against Shackle
Increase resistance against Stop
Increase resistance against Heavy
Increase resistance against Terror
Increase resistance against Venom
Increase resistance against Curse
Increase DEF against Wind damage
Increase DEF against Earth damage
Increase DEF against Thunder damage
Increase DEF against Water damage
Increase DEF against Fire damage
Increase DEF against Ice damage
Increase DEF against Light damage
Increase DEF against Darkness damage
Stumble enemy's movement around user (radius 1 grid, +-3 Steps)
Rampart I upgrade (1 grid per front & rear, 2 grids per sides, +-3 Steps)
Rampart II upgrade (1 grid per front & rear, 3 grids per sides, +-4 Steps)
Counter an attack. 25% of original damage dealt
Counter an attack. 50% of original damage dealt
Counter an attack. 75% of original damage dealt
Counter an attack. 100% of the original damage dealt
25% chances of knockback when attacking
50% chances of knockback when attacking
75% chances of knockback when attacking
Increase Physical Attack Power
Increase Physical Attack Power +
Increase Physical Attack Power + +
Increase Physical Attack Power + + +
Increase Physical Defense Power
Increase Physical Defense Power +
Increase Physical Defense Power + +
Increase Physical Defense Power + + +
Increase Magic Attack Power
Increase Magic Attack Power +
Increase Magic Attack Power + +
Increase Magic Defense Power
Increase Magic Defense Power +
Increase Magic Defense Power + +
Increase Melee Aim
Increase Melee Aim
Increase Melee Aim
Increase Ranged Aim
Increase Ranged Aim
Increase Ranged Aim
Increase Magic Aim
Increase Magic Aim
Increase Magic Aim
Increase Melee Evasion
Increase Melee Evasion
Increase Melee Evasion
Increase Ranged Evasion
Increase Ranged Evasion
Increase Ranged Evasion
Increase Magic Evasion
Increase Magic Evasion
Increase Magic Evasion
Increase max HP by 10%
Increase max HP by 20%
Increase max HP by 30%
Increase max HP by 40%
Increase max MP by 10%
Increase max MP by 20%
Increase max MP by 30%
Hit x2
Boost MP regeneration
Boost MP regeneration +
Reduce MP usage by 5% when spell executed, not reducing prerequisite MP
Reduce MP usage by 10% when spell executed, not reducing prerequisite MP
Increase Move +1
Prevent Knockback
Ability to move in water. Cost 2 Move per grid
Ability to move in water. Cost 1 Move per grid
Display trajectory of ranged weapon attack
Prevent undead from accessing around user (+- 4 Steps)
Prevent undead from accessing around user (+- X Steps)
Allow usage of consumable items of category 1
Allow usage of consumable items of category 2
Allow usage of consumable items of category 3
Allow usage of consumable items of category 4
Increase max TP by 25%
Increase max TP by 50%
Reflect 10% Direct Attack damage to the attacker
Reflect 10% Magic damage to the caster