constituted out of three moments. First, there is the ongoing and repeated sensation of information overload in cyberspace . Cyberspace is the most extreme example of a general acceleration in the production and circulation of information. For example, cyberspace encourages people to produce more information rather than passively consume it. Information moves faster and in greater quantities in cyberspace than in other space. Most powerfully, cyberspace increases information by releasing it from material manifestations that restrict its flow and increase its price. Ideas embodied in books have inherent costs and restrictions on the number that can be produced and the speed at which different people can obtain them. Information is largely freed of its material form in cyberspace. This constant increase in the sheer amount and speeding up of information leads to the experience of information overload. While the notion of having too much information might seem paradoxical, it is also the case that only a certain amount of information can be dealt with at one time. As early as 1985, Hiltz and Turroff estimated that computer-mediated communication resulted in what they call superconnectivity, whereby individuals' connections to each other increase ten-fold. (Hiltz and Turroff, 1985: 688) Too muc h information or information too poorly organised leads to information overload. How many of us know the feeling of signing up to an email list and then finding the constant flow of emails means messages have to be deleted before being read and the group resigned from? How many of us search the Web for a particular topic only to end up with megabytes of files or piles of print-outs destined never to be read because there is simply too much? Cyberspace increases information's velocity and size to such an extent that information overload is a constant experience of virtual lives.