Loot Spawn Adjustments
Fixed bugs causing loot items to not spawn at intended rates
Updated non-weapon item balance
Increased ammo slightly
Weapons and items are now more evenly distributed across map locations.
Reduced server latency - this was the root cause of many UI/interaction lag issues
AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below
Exploits Fixed
General vehicle exploits have been fixed (namely those related to glitching into bases)
General base exploits have been fixed (lag switching into bases, jumping through deck foundations, etc)
Placing IEDs through doors is no longer possible
“Map teleport” exploit has been fixed
Fixed an exploit where melee weapons could take on the behavior of other items
Bugs Fixed
Character Portraits now match their in-game character
General latency reduced; mostly UI / interactions taking multiple attempts, including:
Containers not transferring loot consistently
Door codes not entering/changing consistently
Discovering taking multiple attempts
Bows not reloading properly (causing them to never shoot) has been fixed
Door misalignment has been addressed
IEDS and Biofuel should now inflict proper damage next to structures
Explosive Arrows now should no longer damage players through building walls
Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.)
Experimental Weapon Zombies should now respawn as expected
Medical stations should work as expected now
Bullets traveling through players occupying the same space – should be fixed
Bandages can be equipped in the flashlight slot but do nothing – should be fixed
Silent Zombies bug has been fixed
Character names can now be reused after the character has been deleted
Fixed an issue with free placing objects on base foundations (IEDs, etc)
Jittery camera issues have been fixed