Deal Wind edge-type damage
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Deal Earth blunt-type damage
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Deal Lightning pierce-type damage
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Deal Water blunt-type damage
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Deal Fire blunt-type damage
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Deal Ice pierce-type damage
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Inflict "Bind"
Bestow "Ignore Elevation"
Bestow "Stand on Water"
Block physics (bomb as well) for once
Gain "Silence" on physcial attack
Gain "Paralysis" on physcial attack
Gain "Poison" on physcial attack
Bestow "Direct Attack UP" to all allies
Recover HP to all allies. Light-elemental
Bestow "Direct Attack DEF UP" to all allies
Reduce the effects of ailments to all allies
Inflict "Direct Attack DEF DOWN" to all foes
Increase WT to all foes. Dark-elemental
Reduce foes' TP and recover own TP. Light-elemental
Inflict "Charm" to all foes
Wind
Earth
Lightning
Water
Fire
Ice
Light
Dark
Expose field trap
Teleport an ally within target's Move range
Bestow "Magic Healing UP"
Bestow "HP Regeneration"
Block Direct Attack for once
Block magic for once
Bestow "Melee EVA UP"
Bestow "Ranged AIM UP"
Bestow "Magic Attack UP"
Bestow "Magic DEF UP"
Bestow "Sanctuary"
Sacrifice own life to revive a fallen ally
Turn a fallen unit into undead
Banish a fallen undead
Inflict "Max HP DOWN"
Inflict "Max MP DOWN"
Inflict "Curse"
Inflict "Enthrall"
Inflict "Lavish"
Inflict "Doubt"
Inflict "Hallucination"
Absorb target's HP and recover own MP
Recover undead's HP / Damage other types
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Inflict "Magic Healing DOWN"
Transform into a crow and flee the battle
Move a fallen unit's body
Summon undead units