So now let's go back to the definition and unpack in some more detail what these three aspects are, game elements, game design techniques, non-game context. First of all, game elements. You can think of game elements as the toolbox if you will. The pieces that you have to work with. If you are trying to build some kind of service that uses the bits and pieces of games. Not the game themselves, but the regular design patterns that make up the games.